Instead of using cartoons or computer animation, they built the entire set of the game with 2 tons of clay! Quite an achievement in any media, and the result is nothing short of amazing. You play the role of Klayman you wake up in a room, and you have to figure what to do from there. Rooms and puzzles are played from a third person perspective, while moving from one place to another takes form in FMV cut scenes in first person. The game is extremely appealing to all family members, and is a lot of fun to play with. Unfortunately for all its graphical originality, puzzles in The Neverhood is nowhere near as creative. The most annoying part of the game is the room with the wall that goes on to infinity, the wall of which has the entire "bible" of the klay world (klay universe?) in it. This damned thing spans 38 (yes, thirty-eight) rooms, and believe it or not, I actually spent a few hours reading it all. And it gave me quite a headache.Īs in The 7th Guest, the puzzles in The Neverhood bear no real relation to the story at hand - they have more in common with bar bets or the logic problems you might find in Games magazine, except much more pointless and repetitive.
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